Sep 21, 2007, 02:16 PM // 14:16
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#61
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Desert Nomad
Join Date: Dec 2005
Guild: Straight Outta Kamadan [KMD]
Profession: Me/
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Air is terrible in PvE, vanquisher is talking about PvP in which air is the best element by quite a bit.
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Sep 21, 2007, 03:10 PM // 15:10
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#62
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Wilds Pathfinder
Join Date: Mar 2007
Guild: two
Profession: W/N
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Quote:
Originally Posted by IMMORTAlMITCH
Air is terrible in PvE, vanquisher is talking about PvP in which air is the best element by quite a bit.
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Oh, hi mr. Water Ele. You say you are good also? Well, I'll take your word for it.
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Sep 21, 2007, 05:19 PM // 17:19
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#63
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Site Contributor
Join Date: Mar 2005
Location: Herts, UK
Guild: One Hitter Quitters [QQ]
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Quote:
Originally Posted by Esan
Look, I have no quarrel with Gale. Neither with Blinding Flash/Surge, nor with Enervating Charge. Orb does OK damage but nowadays even the Jahai rats have learned how to dodge orbs. Glyph of Swiftness might be good for it if it weren't buggier than a mandragor's bottom. Hammer is awesome until you run into enchantment hate. Shell Shock is maybe decent, haven't made up my mind on it. The air elites are wastes of elite slots, imo.
Honestly, rits were better lightning damagers until the recent Ancestor's Rage nerf/fix/whatever you want to call it.
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Click on a Caster
Use Lightning Orb
See -140~ 75% of the time
Make sure you're paying attention to Mesmers and/or Rangers so you can use escape or whatever your cancel action bind is.
Quote:
Originally Posted by TheHaxor
Oh, hi mr. Water Ele. You say you are good also? Well, I'll take your word for it.
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Blind > Blurred.
Gale is awesome still (and becomes amazingly effective come VoD).
Snares are awesome but if they're the only hexes aside from Diversion it's simply not worth it.
Can't fit a Ward on a Water Ele.
Damage is good.
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Sep 21, 2007, 05:45 PM // 17:45
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#64
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Wilds Pathfinder
Join Date: Mar 2007
Guild: two
Profession: W/N
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Quote:
Originally Posted by Vanquisher
Blind > Blurred.
Gale is awesome still (and becomes amazingly effective come VoD).
Snares are awesome but if they're the only hexes aside from Diversion it's simply not worth it.
Can't fit a Ward on a Water Ele.
Damage is good.
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The point I was getting at is that since most builds in GvG usually have some form of both, usually bsurge at the stand and a water flagger (although these have become more of a monk than an ele by this point), that they are pretty equal in importance. Also, pretty much all builds in HA have a water ele, even though HA is lame.
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Sep 21, 2007, 10:41 PM // 22:41
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#65
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by IMMORTAlMITCH
Air is terrible in PvE, vanquisher is talking about PvP in which air is the best element by quite a bit.
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I use Air in PvE and I do as much damage as a FireEle for less energy.
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Sep 21, 2007, 10:59 PM // 22:59
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#66
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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Quote:
Originally Posted by Age
I use Air in PvE and I do as much damage as a FireEle for less energy.
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Proof or gtfo.
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Sep 21, 2007, 11:29 PM // 23:29
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#67
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Blind is still overtly powerful and useful. Especially in certain HM areas (such as Vanquishing Old Ascalon).
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Sep 22, 2007, 02:01 AM // 02:01
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#68
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Krytan Explorer
Join Date: May 2006
Guild: Team Asshat [Hat] leader - [GR] Alliance
Profession: Mo/
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When guildies and I go out and do trips, we'll usually take an air spiker (or Rt Channeler, Blood spike, other spike etc set up) or two along with the nuker. If something moves out of the mass of doom AoE, the spikers put it down.
If you think in terms of entire party compositions instead of just single char skill bars, air elementalists are more useful.
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Sep 22, 2007, 02:58 AM // 02:58
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#69
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Ascalonian Squire
Join Date: Mar 2007
Profession: A/
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Air in PvE...it's just horrible. When you run it in PvP then it's fine all by itself. I know that it's the best choice because you can spike so quickly and it doesn't take a great deal of casting time like some of the other elements.
I run Vekk as Air...and he needs another support ele.
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Sep 22, 2007, 04:49 AM // 04:49
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#70
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Desert Nomad
Join Date: Nov 2005
Location: http://tinyurl.com/2jlusq
Guild: Idiot Savants [iQ]
Profession: R/
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Quote:
Originally Posted by Age
I use Air in PvE and I do as much damage as a FireEle for less energy.
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Lol, no you don't.
Why is this thread still not locked?
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Sep 22, 2007, 05:36 AM // 05:36
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#71
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Krytan Explorer
Join Date: Sep 2006
Location: Dead Isle
Guild: Farmers Of Woe [FoW]
Profession: W/
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no he's right.. Air magic's no more helpful than square wheels on a car. USELESS
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Sep 22, 2007, 06:25 AM // 06:25
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#72
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Forge Runner
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Quote:
Originally Posted by Age
I use Air in PvE and I do as much damage as a FireEle for less energy.
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You've said some retarded stuff in your time, but that takes the prize.
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Sep 22, 2007, 06:32 AM // 06:32
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#73
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Frost Gate Guardian
Join Date: Sep 2007
Location: Canada
Profession: Me/
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Quote:
Originally Posted by -Loki-
You've said some retarded stuff in your time, but that takes the prize.
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NO U
Try not sounding 12. I'm sorry, but comments like the above aren't needed.
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Sep 22, 2007, 06:38 AM // 06:38
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#74
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Archaic
NO U
Try not sounding 12. I'm sorry, but comments like the above aren't needed.
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There is always a need to correct a lack of quality with a one-line disclaimer.
__________________
And the heavens shall tremble.
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Sep 22, 2007, 06:56 AM // 06:56
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#75
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Wilds Pathfinder
Join Date: Jul 2006
Profession: Mo/Me
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Quote:
Originally Posted by Molock
Me and my friends changed our spike to Rodgorts Invocation followed by Liquid Flames... Deals 1026dmg (including burning, and we are 4 ele's). On top of that its AoE...
Air is now more of a anti-melee element..
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Yeah. Fire is the king of spikes nowadays. Even two Fire eles can do some major damage.
Air switched from individual spikes to anti-melee sometime after Nightfall came out (I think), while Fire's damage started going up.
There's still a couple soft-spike skills in the Air attribute, but they're better for pressure than spiking, really. Fire still has kick-ass pressure skills (which are better than Air, in most cases), and it's spike skills are unmatched.
If you want pressure or hard-spikes, go Fire. Air is best left to individual support.
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Sep 22, 2007, 09:43 AM // 09:43
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#76
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by -Loki-
You've said some retarded stuff in your time, but that takes the prize.
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Yeah well partied up with Fire Ele and me being an Air Ele I can get 2 Invokes out and 3 to 4 Orbs out before MS has a chance to recharge not to mention Lighting Hammer.I don't need to go up and tank like a Fire Ele.Lighting Hammer can hit something when it is moving can fire do that I think not.Air is more efficient as well.
I was taught way back by my Elementary School teacher something like 1974 not to call others that she is right.It shows more intelligence.
Last edited by Age; Sep 22, 2007 at 09:50 AM // 09:50..
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Sep 22, 2007, 09:49 AM // 09:49
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#77
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Age
Yeah well partied up with Fire Ele and me being an Air Ele I can get 2 Invokes out and 3 to 4 Orbs out before MS has a chance to recharge not to mention Lighting Hammer.I don't need to go up and tank like a Fire Ele.Lighting Hammer can hit something when it is moving can fire do that I think not.Air is more efficient as well.
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You do realize Fire has more than one skill, yes?
__________________
And the heavens shall tremble.
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Sep 22, 2007, 09:55 AM // 09:55
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#78
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Furnace Stoker
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Quote:
Originally Posted by tehlemming
Proof or gtfo.
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Look back at my screenies on whatever page it was?
Heres a whole thread on it for the nubs that say 'ZOMG AIR MAGIC IS TEH SUXXORZ!!!!1111'
http://www.guildwarsguru.com/forum/s...php?t=10200208
(Air and water magic in PVE.... OMG and it kills faster then Searing Lame!)
ATM Im using surge + lightning hammer with a backfire + scourge healing mesmer to kill those annoying Grawl Ulodytes in Ascalon HM. Will post screenies when its done, I keep messing up my luring and aggro 2 groups.
Last edited by bhavv; Sep 22, 2007 at 09:58 AM // 09:58..
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Sep 22, 2007, 10:32 AM // 10:32
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#79
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La-Li-Lu-Le-Lo
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Quote:
Originally Posted by bhavv
OMG and it kills faster then Searing Lame!
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That's not really an accomplishment nowadays.
__________________
Stay Breezy
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Sep 22, 2007, 11:55 AM // 11:55
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#80
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Desert Nomad
Join Date: Nov 2005
Location: http://tinyurl.com/2jlusq
Guild: Idiot Savants [iQ]
Profession: R/
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Quote:
Originally Posted by Age
I use Air in PvE and I do as much damage as a FireEle for less energy.
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Quote:
Originally Posted by Age
Yeah well partied up with Fire Ele and me being an Air Ele I can get 2 Invokes out and 3 to 4 Orbs out before MS has a chance to recharge not to mention Lighting Hammer.I don't need to go up and tank like a Fire Ele.Lighting Hammer can hit something when it is moving can fire do that I think not.Air is more efficient as well.
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Invoke Lightning is 10 energy. Lightning Orb is 15 energy. Lightning Hammer is 25 energy. 2 Invokes, 4 Orbs and a Hammer brings your energy cost to about... 105 energy. Damage dealt (at 16 Air, assuming you land the Orbs, and that Invoke hits all three possible targets): 1166
With that same energy, I can use Glyph of Sacrifice, Meteor Shower, Mark of Rodgort, and Searing Flamesx4. That's the same amount of energy that you just used for your uber Air combo (105). Damage dealt (at 16 Fire, assuming you have the same three targets balled together that you would need for your Invoke to land three times): 1629
That's not to mention the added knocklock bonus that Meteor Shower will give. Granted, your Air spells will have armor penetration, so you could tack on maybe (maybe) an extra 200 damage onto that figure I just put up, but even then you're not even close to Fire.
It's also worth noting that the more enemies you're fighting, the more efficient Fire becomes; with this same energy I deal over 2000 damage to 5 targets, while your damage total would not change.
Oh, and also, Fire has a much, much more efficient energy sustaining mechanism, as you can bring along Glyph Lesser, Fire Attune, and Glowing Gaze, and basically have energy forever.
Sorry, but it's mathematically impossible for your Air to deal more damage than Fire in realistic PvE situations.
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